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Thread: Closed Beta: Patch 26.1 - Notes

  1. #1

    Closed Beta: Patch 26.1 - Notes

    Edit - 5:25 PM PST - 3/4/2014 - Fixed a typo in the Parasite change.

    Balance and Tuning

    Shapers

    General

    • All Shapers now gain 0.5 Movement Speed per point of Haste, up from 0.34.
    • The Respawn time upon dying has been reduced to 15 seconds + (0.5 per level + (1.25 per minute), down from 15 seconds + (0.5 per level) + (1.5 per minute).


    Items

    Adamance
    • The Stackable Passive - Vanguard is now only 33% as effective for Damage Over Time abilities.


    Balance
    • The amount of Magic Resistance gained and shredded per stack by the Will Thief passive ability has been reduced to 3, down from 4.


    Betrayal
    • The amount of Magic Resistance gained and shredded per stack by the Will Thief passive ability has been reduced to 3, down from 4.


    Energy
    • The Unique Passive Shock is now a Stackable Passive.


    Faith
    • The Magic Resistance granted by this item has been reduced to 50, down from 55.
    • The price of this item has been reduced to 2730, down from 2820.


    Form
    • The Stackable Passive - Vanguard is now only 33% as effective for Damage Over Time abilities.


    Hope
    • The amount of bonus Magic Resistance and Armor gained Avatar Unique Passive has been reduced to 50% of total Armor and Magic Resistance, down from 100%.
    • The duration of the Avatar Unique Passive has been reduced to 3 seconds base, down from 4. The extended duration has also been changed to a max of 6 seconds, down from 8.


    Oppression
    • The amount of Magic Resistance gained and shredded per stack by the Will Thief passive ability has been reduced to 3, down from 4.


    Preservation
    • The Stackable Passive - Vanguard is now only 33% as effective for Damage Over Time abilities.


    Prosperity
    • The maximum amount of Magic Resistance gained from the Unique Passive - Endless Bounty has been reduced to 15, down from 20.


    Rage
    • Now has +10 Defense Penetration.
    • The bonus defense penetration on the Furious Assault unique passive has been increased to 60%, up from 50%.
    • The price of this item has been increased to 2500, up from 2375.


    Resilience
    • The Stackable Passive - Toughness I will now be 50% as effective for every stack beyond the first.


    Retribution
    • The Magic Resistance granted by this item has been reduced to 40, down from 45.
    • The price of this item has been reduced to 2640, down from 2725.


    Valor
    • The amount of Magic Resistance gained and shredded per stack by the Will Thief passive ability has been reduced to 3, down from 4.


    Will
    • The Stackable Passive - Void will now be 50% as effective for every stack beyond the first.
    • The Magic Resistance gained from this item has been reduced to 20, down from 24.
    • The price of this item has been reduced to 340, down from 360.


    Spells

    Blink
    • The range of this spell has been increased to 625, up from 612.


    Deflect
    • The range of this spell has been increased to 700, up from 680.


    Stagger
    • The range of this spell has been increased to 675, up from 671.


    Tailwind
    • The range of this spell has been increased to 575, up from 559.


    Vanquish
    • The range of this spell has been increased to 600, up from 544.


    Wither
    • The range of this spell has been increased to 550, up from 537.


    Map

    Jungle
    • The base experience for all Buff Monsters (Green, Orange and Blue) has been reduced to 240, down from 290.
    • The experience per level for all Buff Monsters (Green, Orange and Blue) has been reduced to 3, down from 4.


    Parasite
    • The base basic attack damage of the Parasite has been increased to 50/85/120, up from 35/55/85.
    • The Magical Damage per stack of Lesser Spirit Fire has been increased to 10/20/30, up from 10/15/20.
    • The max Health scaling for the Parasite's evolutions has been increased to the following values:
      • Evolution 1 (5 to 15 minutes) 4000 HP to 8500, up from 3500 HP to 6000.
      • Evolution 2 (15 to 25 minutes) 8500 HP to 15000, up from 6000 HP to 10500.
      • Evolution 3 (25 to 40 minutes) 15000 HP to 19950, up from 10500 HP to 16500.


    Spirit Well Workers
    • The base experience Spirit Well Workers are worth has been reduced to 15, down from 20.
    • The experience per level for Spirit Well Workers has been reduced to 1, down from 2.
    Last edited by Plootoe; 03-04-2014 at 09:38 PM.

  2. #2
    Community Member
    Join Date
    May 2013
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    The Shapers Guild
    Posts
    188
    Couple typos it seems.

    Evolution 3 (15 to 40 minutes) 150000 HP to 19950, up from 10500 HP to 16500.
    Should be 15,000 as opposed to 150,000 and it's 25 to...whenever instead of 15.

  3. #3
    The jungle change is going to mess with junglers a bit. It means you probably wont hit lvl 2 off your first buff camp, which may mean many junglers may have to change their loadouts and other things just to remain tanky enough to deal with the first camps.

  4. #4
    Junglers will hit level 2 off of killing a buff monster and a small monster. There won't be any impact on the initial pass through buff camps, just how easy it is to farm to a level advantage after that.

  5. #5
    Dat Hope nerf :S

  6. #6
    Quote Originally Posted by MystikMessenger View Post
    Dat Hope nerf :S
    It needed to happen though haha =P


    also looking good, any idea when we'll see bindings get addressed? I know you guys are still in the the thought tank process on them but do you think we can expect it in..3 weeks maybe?

  7. #7
    Yeah, but I main bruisers XD

  8. #8
    dat jungle nerf. it certainly feels harder to jungle to jungle the usual way now. by the time you reach the third buff camp, you're still lv2.

  9. #9
    Can we get Faris' ranged W to be counted as a DoT for the Vanguard passive please. Just had a game where he was rolling through my team by stacking Forms and tossing out W.

  10. #10
    Another Legendary-tier item for Integrity to build into would be great!

    EDIT: I think that the names need to be swapped between Stability and Momentum. Stability having the CC-shield seems a little more name-appropriate, as does the Momentum of the movespeed boost when a disabling effect expires. Momentum's name was fitting previously when it reduced effectiveness of slows, but a CC-shield doesn't seem fitting to the item's name. Just a personal opinion on that one.
    Last edited by HiveCommander; 03-10-2014 at 03:01 AM.

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